local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.MainID = 485
L0_1.ActorAlias = "485"
L1_1 = {}
L1_1.q48501 = 48501
L1_1.q48511 = 48511
L1_1.q48509 = 48509
L1_1.q48510 = 48510
L1_1.q48502 = 48502
L1_1.q48503 = 48503
L1_1.q48504 = 48504
L1_1.q48505 = 48505
L1_1.q48506 = 48506
L1_1.q48507 = 48507
L1_1.q48508 = 48508
L0_1.SubIDs = L1_1
L1_1 = {}
L1_1.Ambor = "Ambor"
L1_1.AmborScript = "Actor/Quest/Q301/Ambor301"
L1_1.AmborID = 1002
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "Q48511Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "Q48511Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1016
L5_1 = "Q48503Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1016
L5_1 = "Q48503Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1016
L5_1 = "Q48506Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1016
L5_1 = "Q48506Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1008
L5_1 = "Q48508Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1008
L5_1 = "Q48508Ambor"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L0_1.AmborData = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind21"
L1_1.Wind2 = "Wind22"
L1_1.Wind3 = "Wind3"
L1_1.Wind4 = "Wind4"
L1_1.Wind5 = "Wind5"
L1_1.Wind6 = "Wind6"
L1_1.Wind7 = "Wind7"
L1_1.Wind8 = "Wind8"
L1_1.WindID = 40200020
L0_1.WindUpData = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4851121
L2_1.audioEvtName = ""
L2_1.duration = 2.5
L3_1 = {}
L3_1.dialogID = 4851122
L3_1.audioEvtName = ""
L3_1.duration = 3.5
L4_1 = {}
L4_1.dialogID = 4851123
L4_1.audioEvtName = ""
L4_1.duration = 3.5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.FirstNarrator = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4851121
L4_1 = 4851122
L5_1 = 4851123
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "Cut"
L0_1.FirstNarratorWithList = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4850401
L2_1.audioEvtName = ""
L2_1.duration = 3.7
L1_1[1] = L2_1
L0_1.NarratorPre = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4850401
L2_1[1] = L3_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "Tag"
L0_1.NarratorPreWithList = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4850402
L2_1.audioEvtName = ""
L2_1.duration = 5.7
L3_1 = {}
L3_1.dialogID = 4850403
L3_1.audioEvtName = ""
L3_1.duration = 4.7
L4_1 = {}
L4_1.dialogID = 4850404
L4_1.audioEvtName = ""
L4_1.duration = 4.5
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.Narrator = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4850402
L4_1 = 4850403
L5_1 = 4850404
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "Tag"
L0_1.NarratorWithList = L1_1
L1_1 = {}
L2_1 = {}
L2_1.dialogID = 4850621
L2_1.audioEvtName = ""
L2_1.duration = 6
L3_1 = {}
L3_1.dialogID = 4850622
L3_1.audioEvtName = ""
L3_1.duration = 4.5
L4_1 = {}
L4_1.dialogID = 4850623
L4_1.audioEvtName = ""
L4_1.duration = 4
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L0_1.FinishNarrator = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = 4850621
L4_1 = 4850622
L5_1 = 4850623
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.dialogList = L2_1
L1_1.pauseLen = 10
L1_1.resumeLen = 5
L1_1.tag = "StoryCut"
L0_1.FinishNarratorWithList = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind1"
L1_1.Wind2 = "Wind2"
L1_1.Wind3 = "Wind3"
L1_1.Wind4 = "Wind4"
L1_1.Wind5 = "Wind5"
L1_1.Wind6 = "Wind6"
L1_1.Wind7 = "Wind7"
L1_1.Wind8 = "Wind8"
L1_1.Wind9 = "Wind9"
L1_1.WindID = 70710005
L1_1.Wind02ID = 70710005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical101"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical102"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical103"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical104"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos4 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical105"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos5 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical106"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos6 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical107"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos7 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical108"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos8 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindVertical109"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos9 = L2_1
L0_1.InitRisingWind = L1_1
L1_1 = {}
L1_1.WindCushion = "WindCushion"
L1_1.WindCushion2 = "WindCushion"
L1_1.WindCushion3 = "WindCushion"
L1_1.WindCushionID = 70300058
L1_1.WindCushionID2 = 70300067
L1_1.WindCushionID3 = 70300068
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir2 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.bornPos3 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindCushion03"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.bornDir3 = L2_1
L0_1.WindCushionData = L1_1
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "Acc01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = {}
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1015
L7_1 = "Acc01"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.x
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc01"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.x = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1015
L7_1 = "Acc01"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.y
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc01"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.y = L4_1
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 1015
L7_1 = "Acc01"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L4_1 = L4_1.z
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc01"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L5_1 = L5_1 - L6_1
L5_1 = L5_1 / 3
L4_1 = L4_1 + L5_1
L3_1.z = L4_1
L4_1 = {}
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc01"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.x
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc02"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.x
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1015
L10_1 = "Acc01"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.x
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.x = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc01"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.y
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc02"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.y
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1015
L10_1 = "Acc01"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.y
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.y = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc01"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L5_1 = L5_1.z
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 1015
L9_1 = "Acc02"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L6_1 = L6_1.z
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 1015
L10_1 = "Acc01"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L7_1 = L7_1.z
L6_1 = L6_1 - L7_1
L6_1 = L6_1 / 3
L6_1 = L6_1 * 2
L5_1 = L5_1 + L6_1
L4_1.z = L5_1
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 1015
L8_1 = "Acc02"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.Flyline1 = L1_1
L1_1 = {}
L1_1.Wind1 = "Wind11"
L1_1.Wind2 = "Wind12"
L1_1.WindID = 70710005
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindUp01"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos1 = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 1015
L5_1 = "WindUp02"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.Pos2 = L2_1
L0_1.WindData = L1_1
return L0_1
